An Alliance PVE Raiding Guild
on Silvermoon Europe


Memberlist | Register


Navigation
Home
About Converge
Converge News Index
--
Guild Forums
Guild Roster
Guild Fiction
Guild Info
Guild Progress
Guild Events
Guild Bank
Guild Admin
--
Item Search
--
DKP - Raid Planner
DKP - MC/Onyxia
DKP - BWL
DKP - AQ40
DKP - Naxxramas
DKP - Tier 4
DKP - Tier 5
DKP - Tier 6
DKP - Tier 7
DKP - Tier 8
DKP - Tier 9
DKP - Tier 10
--
Guild Raid Logs (WoL)
 
Recruitment
We currently have the following vacancies in our roster:

    Closed
Closed
Closed
Closed
Closed
Closed
Closed
Closed
Closed
Closed

Please note, we ARE still accepting applications for classes listed above as being FULL.

Be aware though that since such classes will have the greatest competition for raid spots, expectations for the applicant's gear and experience will be high.

If you are interested in applying for one of our vacancies, please visit our applications forum.

 
Raid Progress
Converge's progress through the various raid encounters is summarised below. (Click on instance names to view details.)

RS (10)   Farm Status
IC (25)   Progression
IC (10)   Farm Status
Ony (25)   Farm Status
Ony (10)   Farm Status
TotGC (25)   Progression
TotC (25)   Farm Status
TotGC (10)   Farm Status
TotC (10)   Farm Status
Ulduar (25)   Farm Status
Ulduar (10)   Farm Status
EoE (25)   Farm Status
EoE (10)   Farm Status
Naxx (25)   Farm Status
Naxx (10)   Farm Status
VoA (25)   Farm Status
VoA (10)   Farm Status
OS (25)   Farm Status
OS (10)   Farm Status
SWP   Farm Status
BT   Farm Status
CoT:BMH   Farm Status
TK:Eye   Farm Status
SSC   Farm Status
Mag   Farm Status
ZA   Farm Status
Gruul   Farm Status
Kara   Farm Status
Naxx (40)   Incomplete
AQ40   Farm Status
World   Farm Status
BWL   Farm Status
MC   Farm Status
Ony (40)   Farm Status
AQ20   Farm Status
ZG   Farm Status

More detailed information is available on our raid progress pages.
 
Mergers & Acquisitions
"Mergers & Acquisitions"

If you are the GM or an Officer of a guild that is considering merging with or being acquired by another guild, Converge is interested to talk to you.

Having existed since 2006, Converge has experience of successfully 'acquiring' other guilds and integrating them into our unique organisation.

Full details of our policy towards mergers and acquisitions can be found on our 'M&A' page.
 
Realm First Achievements
Converge has won the following realm-first achievements during its pursuit of raiding progress:

"I'm on a Boat (25P)"

"Many Whelps! Handle It! (25P)"

"The Traitor King (25P)"
 
Upcoming Events
A summary of forthcoming in-game events is given below.

--

For more info, see the events page.
 
Guild Twitterings

Twitter Updates

    Follow us on Twitter
     
    Fiction & Creative Art
    "Fiction and Creative Art"

    Discover our very own collection of fiction and other creative artworks in the guild's fiction and creative art curation.
     
    Search WoWHead
     
     
    Useful Links
    Official Silvermoon Realm Forum - A small amount of useful information wrapped in a thick duvet of nonsense and spam.

    WoWHead - Arguably the most popular WoW database site with comprehensive information and useful tools.

    "WoW Gem Finder" - Handy site for determining the best gem to match your slot colour and statistical requirements.

    "Be.IMBA" - Popular character equipment analysis tool.

    "Elitist Jerks" - Leading WoW theory-crafting site.

    "RaidComp" - Useful raid composition tool from MMOChampion that assists in illustrating what buffs and debuffs various raid compositions can offer.

    Curse Gaming - Home of one of the most comprehensive WoW addon libaries."

    WoW Interface - Another great addon download site..

    WoW Ace - Wow addon site dedicated to game addons developed using the one of the extended "Ace family" of component frameworks.

    WoW Ranked (Silvermoon-EU) - WoW Ranking Site. Lists realms and guilds in terms of their equipment collection visible via the Armory.

    Instance Reset Calendar - Find out when your favourite raid instance will be reset.

    WoW Wiki - A useful source of basic strategies, tactics and information about various instances and quests.

    Thottbot - And old favourite WoW database site, home to the kids who yell "I'd roll on that, it's a hunter weapon!"

    Allakhazam - Another WoW database site.

    WarcraftRealms Character History - Useful tool for reviewing a character's history on a realm-specific basis.

     
    Other News
    WoW.com - News, Analysis and Opinion from inside the World of Warcraft. (Was originally known as WoW Insider)
    World of Raids - Raiding news and blues posts from WoW.
    MMO Champion - Leading news-breaking WoW information.
    Broliant Writes... - Occasional musings on WoW and other things.
     
    Homegrown Addons
    ConvergeFu - A simple FuBar plugin to provide useful functions often required by guild officers.
    RecountFu - A simple FuBar plugin to toggle the display of the Recount damage meter window.
    Zero Advance Tactics (ZAT)


    When players are considering applying to join Converge and are investigating the guild via this website, they'll often see mention of the phrase "Zero Advance Tactics" or its abbreviation "ZAT" and wonder what it means.

    Typically, it will have been used in one of the "First Boss Kill" website updates posted to our homepage that will state something along the lines of "Converge just killed Boss BLAH for the first time ever using our ZAT approach." So, what is ZAT then and what does it mean?



    Basically, most guilds that go raiding approach a new boss encounter by doing a little bit of advance prep-work to get some advance understanding of the encounter's mechanics and of the best way to approach the fight.

    Typically, this involves spending time visiting sites like WoWWiki, Bosskillers and StratFu which detail both the essential mechanics of each encounter along with in-depth guides on exactly how to approach and overcome these fights. From these sites one might also be directed to other sites like YouTube which commonly hosts hundreds of videos from other groups demonstrating exactly how they tackled the encounter.



    Although this approach is very common and is certainly a proven and successful one, it does reduce the overall game to one of "Can we as a team execute the strategy supplied to us by those other teams?"

    New encounters therefore contain no surprises because the research we do at sites like those listed above reveal all the secrets to us before we even log into the game. As a guild, our members are a group of people that unsurprisingly have a great deal of enthusiasm for video games in general. The question therefore to ask is would we play any other game by first reading an in-depth strategy walkthrough BEFORE we even began?



    When you think of pretty much any game that has been popular in recent years, a huge degree of the enjoyment from playing the game has come from the discovery process, of unravelling the story of the game as we attempt to keep Nathan Drake out of harms way, to help Ezio Auditore da Firenza to avenge his father's death, to unravel the mystery of the Origami Killer, to help the soldiers of COG save the planet Sera from the Locust Hordes or to simply survive until you can be rescued from the zombie masses by the emergency military evacuation teams that you hope are still stationed in New Orleans. (Trivia moment: How many of the games referenced in the preceeding sentence did you identify?)

    The point is, to reduce a story-rich game like WoW to a simple "strategy execution engine" is to denude the game of much of the fantastic value that it offers to its players. Here at Converge, we've settled upon a different approach which we have given the fancy title of "Zero Advance Tactics" or "ZAT" for short.

    All the title means to us is that before we meet a new encounter for the first time, we purposefully avoid reading up on the mechanics or strategies that other teams/guilds that have already tackled the encounter have documented.

    Instead, we make a point of going into the encounter 'blind' and we seek to discover the encounter's mechanics by our own powers of observation. We continue to avoid reading up on an encounter until we have managed to beat it all by ourselves. (Note: Once we have achieved that important "first boss kill" we do then 'read-up' to compare our notes with the accepted wisdom of the crowds for that fight. Sometimes we find we've arrived at the same conclusion and method, other times we find our approach is unique.



    What this means is that our first few attempts on an encounter are normally a bit chaotic because there is invariably some mechanic that wipes out a raid in double-quick time until we've worked out what we have to do. It generally does not take too long though. Most mechanics of each encounter can normally be understood once we look at our combat logs and start sharing our observations with each other.

    Over time, our experience has shown us that the "ZAT" approach typically only adds an extra day or two to most fights, that additional time being the 'cost' of going in blind and making our own observations. Of course, some fights with more complex mechanics do take even longer to work out but when we finally do the kill is all the more satisfying as a result.

    If you are considering whether or not you might want to apply to join Converge, this is perhaps one of the most significant things about the guild that you should consider when making your decision.



    Although our approach is appreciated and enjoyed by many players, there are also many players that simply want to be in a guild that gets to the "farm" stage of raiding as quickly as possible and that enables them to gather the most amount of high-end loot in the shortest possible time and for the least amount of effort.

    There is no shame in admitting this fact to yourself if you are such a player but you absolutely should understand that Converge is not the guild in which to get from point A (new content is released) to point B (guild is farming new content) in the shortest amount of time possible.

    If however the idea of working with your fellow team-mates in a truly collaborative and engaged manner to uncover an encounter's mechanics and to formulate strategies to use to overcome those mechanics appeals to you, then Converge is one of the only guilds offering this playstyle within the WoW raiding community. In addition to that, the fun of being surprised on a regular basis as new encounters do unexpected things is a joy all unto itself. For some, it is the best thing about the "ZAT" approach.



    Apart from Converge, and possibly a small handful of guilds that may be out there following a similar approach to new boss kills that Converge does with its "ZAT" method, the only other players that normally get to see new content "unspoiled" by advance knowledge are those in the semi-professional "World First" guilds and we have occasionally been asked, "if you want to see content unspoiled, why don't you just do that on the Public Test Realms instead, like those 'World First' guilds do?" It's a good question, but we have a good answer.

    Unlike those players in the competitive "World First" guilds, our members are not comprised of people that can afford the huge time investment that playing on the PTR would need. In general, our members are primarily professional adults with jobs and families and friends and a thousand other commitments to attend to outside the game. Thus, spending time playing on a PTR only to have to then lose that time investment when the PTR was closed is an expense of time that very few, if any, of our members can afford or justify. We prefer therefore to make the precious time we can spend playing WoW provide us with the most enjoyable experience and that is what the "ZAT" approach is all about.



    The other question we've been asked is whether the "ZAT" approach is only suitable for the most exceptional and brilliant players. The answer to that question is, with no uncertainty, "No." To be successful in employing the "ZAT" approach, we simply need players that have a reasonable ability to play their character - ie. they know their class and abilities well - and are able to follow instructions when given to them and to be able to avoid "standing in the fire." It needs good competant players, but it does not require that everyone be the "Michael Jordan" or the "Pele" of PVE raiding skill.

    WoW's boss encounters are not rocket science. Even the most complicated encounters are fairly straightforward with a little practice. If you've spent any time in a reasonable raiding guild before and have not struggled to perform alongside your peers, you're probably a good enough player to try the "ZAT" way.

    Having a working microphone is a HUGE advantage of course but we do have plenty of members that have been playing with us for years that we still have never heard speak. So long as you can communicate clearly and play well, the rest is merely "icing on the cake."



    So, that's a brief introduction into the meaning of the phrase "Zero Advance Tactics", aka: "ZAT", and what it implies for members of Converge. We hope you've found it to be an interesting idea and if it sounds like an approach that would appeal to you, we'd love to hear from you.

    Site and content ©Converge, 2006-2012.